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Midnight Coder
Sunday, May 02, 2010
LynxEngine Update : Physics Editing
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這次的影片是關於物理編輯的部分. 基本上在編輯器中, 使用者可以指定物理性, 加入物理的碰撞外形並且在編輯器中直接測試物理模擬的結果. 物理的部分還有很多功能要完成, 接下來要做的就是joint編輯部分, 基本上只要使用滑鼠就可以創造joint, 連結物件等等. 另外還會有一個Physics Editor來做一些更複雜的工作, 向是細調碰撞外形相對位置, 質心位置, ragdoll等等.
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fallingCAT
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