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Midnight Coder
Saturday, October 23, 2010
LynxEngine iPhone 2D Physics
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之前發現了個不錯的2D物理引擎(Box2D), 所以臨時決定先將2D物理引擎加入iPhone版本中. 跟原先的物理引擎使用相同的程式介面, 所以很快便完成初步的整合. 接下來應該是要整合Bullet了.
Sunday, October 17, 2010
The Color of Autumn
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Wednesday, October 13, 2010
Stage 3 Clear, OGLES Vertex & Pixel Shader are Done.
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這禮拜的感恩節long weekend, 終於將Vertex&Pixel Shader部分完成. 基本上整個引擎程式碼都跟PC版完全相同, 只有shader部分得改寫為GLSL. 接下來應該會繼續來完成物理引擎部分.
Sunday, October 10, 2010
iPod散步隨拍
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下午帶可樂去散步時用iPod隨手拍的, 楓葉都開始轉紅囉. iPod畫質很差, 隨便看看囉.
.
Monday, October 04, 2010
Stage 2 Clear, OGLES Renderer is Done.
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經過幾天的努力, 順利將OGLES Renderer完成了, 大致上基本功能都OK, 只剩下一些小地方要再修改. 接下來要作的就是要完成vertex shader 以及 pixel shader功能.
進度比想像中順利, 難道要提前購買Mac? :)
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LynxEngine iPhone 2D Physics
The Color of Autumn
Stage 3 Clear, OGLES Vertex & Pixel Shader are Done.
iPod散步隨拍
Stage 2 Clear, OGLES Renderer is Done.
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fallingCAT
Toronto, Ontario, Canada
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